Scurrid Colony
Strixhaven: School of Mages · #142 · Common

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Creature — Squirrel
Reach
This creature gets +2/+2 as long as you control eight or more lands.
Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.
2/2
Card details
- Shown printing
- Strixhaven: School of Mages (STX)
- Artist
- Lars Grant-West
- Color identity
- Green
- Colors
- Green
- Mana value
- 2
- Keywords
- Reach
- First released
- April 23, 2021
- Printings
- 1
- EDHREC rank
- #14591 on EDHREC
- Market price
- $0.19 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to Scurrid Colony may become lethal if the number of lands you control falls below eight.
If the number of lands you control falls below eight, Scurrid Colony loses the +2/+2 bonus. This may cause it to die to damage that is already marked on it.
All printings
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Card data and images from Scryfall.