Scrambleverse
Magic 2012 · #153 · Rare

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Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sometimes a little chaos is in order.
Card details
- Shown printing
- Magic 2012 (M12)
- Artist
- Dan Murayama Scott
- Color identity
- Red
- Colors
- Red
- Mana value
- 8
- First released
- July 15, 2011
- Printings
- 1
- EDHREC rank
- #9639 on EDHREC
- Market price
- $1.75 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
All of the control-change effects happen at the same time.
Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.
For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.
Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.
All printings
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Card data and images from Scryfall.