Savage Swipe
Modern Horizons · #178 · Common

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Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Nine generations of metalworking skill are no match for nine hundred pounds of rage.
Card details
- Shown printing
- Modern Horizons (MH1)
- Artist
- David Gaillet
- Color identity
- Green
- Colors
- Green
- Mana value
- 1
- Keywords
- Fight
- First released
- June 14, 2019
- Printings
- 1
- EDHREC rank
- #17033 on EDHREC
- Market price
- $0.18 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
If either target is an illegal target as Savage Swipe tries to resolve, neither creature will deal or be dealt damage.
If the creature you control is an illegal target as Savage Swipe tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+2 until end of turn if its power is 2.
The target creature you control gets +2/+2 only if its power is exactly 2 as Savage Swipe resolves. It’ll still fight if it doesn’t get +2/+2.
You can’t cast Savage Swipe unless you choose both a creature you control and a creature you don’t control as targets.
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Card data and images from Scryfall.