Samut, Tyrant of Naktamun
Reality Fracture · #220 · Rare

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Legendary Creature — Human Wizard
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Everything in her wake stills, then stops.
2/1
Card details
- Shown printing
- Reality Fracture (FRA)
- Artist
- Grzegorz Rutkowski
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 2
- First released
- October 2, 2026
- Printings
- 3
- EDHREC rank
- #6325 on EDHREC
- Market price
- $2.93 (cheapest printing, updated weekly)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureLegal
Rulings (5)
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Casting a spell with split second won't affect spells and abilities that are already on the stack.
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
Split second doesn't stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
All printings
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Card data and images from Scryfall.