
Sai of the Shinobi
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equip
The passing of the sai presages the end of the old clan and the ascent of the new.
Card details
- Shown printing
- Masters 25 (A25)
- Artist
- Brian Snõddy
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 1
- Keywords
- Equip
- First released
- June 1, 2012
- Printings
- 3
- EDHREC rank
- #15928 on EDHREC
- Market price
- $0.30 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (1)
If you choose not to attach Sai of the Shinobi to a creature that enters the battlefield, or if you can't (most likely because the creature has left the battlefield by the time the triggered ability resolves), Sai of the Shinobi doesn't move.
All printings
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Card data and images from Scryfall.