Rush of Battle
Khans of Tarkir · #19 · Common

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Rush of Battle

Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
The Mardu charge reflects the dragon's speed—and its hunger.
Card details
- Shown printing
- Khans of Tarkir (KTK)
- Artist
- Dan Murayama Scott
- Color identity
- White
- Colors
- White
- Mana value
- 4
- First released
- September 26, 2014
- Printings
- 1
- EDHREC rank
- #22728 on EDHREC
- Market price
- $0.04 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (1)
Warrior creatures you control as Rush of Battle resolves gain lifelink in addition to getting +2/+1.
All printings
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Card data and images from Scryfall.