Roots of Wisdom
Kaldheim · #190 · Common

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Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.
Card details
- Shown printing
- Kaldheim (KHM)
- Artist
- Sidharth Chaturvedi
- Color identity
- Green
- Colors
- Green
- Mana value
- 2
- Keywords
- Mill
- First released
- February 5, 2021
- Printings
- 2
- EDHREC rank
- #14614 on EDHREC
- Market price
- $0.14 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
If there’s a land card or Elf card in your graveyard, you must return one. You can’t choose not to in order to draw a card.
Roots of Wisdom doesn’t target any cards in graveyards. You may return a land card or an Elf card that was just milled or one that was already there.
All printings
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Card data and images from Scryfall.