Rootcast Apprenticeship
Bloomburrow Commander · #32 · Rare

Buy from us
Not in stock
We add new singles every week.
Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact of their choice.
Card details
- Shown printing
- Bloomburrow Commander (BLC)
- Artist
- Andreia Ugrai
- Color identity
- Green
- Colors
- Green
- Mana value
- 4
- First released
- August 2, 2024
- Printings
- 2
- EDHREC rank
- #3784 on EDHREC
- Market price
- $0.66 (cheapest printing, updated weekly)
- Related cards
- Squirrel (Token)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (7)
If Rootcast Apprenticeship is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
If all targets for the chosen modes become illegal before Rootcast Apprenticeship resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the last mode of Rootcast Apprenticeship more than once, you choose the relative order in which the target opponents sacrifice nontoken artifacts.
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving.
You can select a mode only if there's a legal target available for that mode. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
All printings
- Loading printings...
Card data and images from Scryfall.