Research // Development
Dissension · #155 · Rare

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Shuffle up to four cards you own from outside the game into your library.
Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card details
- Shown printing
- Dissension (DIS)
- Artist
- Greg Staples
- Color identity
- Green, Red, Blue
- Colors
- Green, Red, Blue
- Mana value
- 7
- First released
- May 5, 2006
- Printings
- 1
- EDHREC rank
- #30102 on EDHREC
- Market price
- $0.29 (cheapest printing, updated weekly)
- Related cards
- Elemental (Token)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (11)
Development's effect is repeated three times no matter which option the opponent chooses. The opponent may choose a different option each time. You'll wind up with three Elemental tokens, two tokens and a card, one token and two cards, or three cards, whichever your opponent chooses.
In a multiplayer game, each opponent, in turn, has the option to let you draw a card. If no opponent does, you put a token onto the battlefield. Then the process repeats two more times. A different opponent may let you draw a card each time.
A card "from outside the game" may be a card from your collection or a card from your sideboard. In tournament play, you can't choose a card from your collection. The cards you choose don't all have to come from the same place.
The exile zone is a part of the game, so you can't get exiled cards.
A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
All printings
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Card data and images from Scryfall.