Reap Intellect
Dragon's Maze · #95 · Mythic

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Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Card details
- Shown printing
- Dragon's Maze (DGM)
- Artist
- Steven Belledin
- Color identity
- Black, Blue
- Colors
- Black, Blue
- Mana value
- 4
- First released
- May 3, 2013
- Printings
- 1
- EDHREC rank
- #31353 on EDHREC
- Market price
- $0.30 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (3)
If you don’t exile any cards from the player’s hand, you don’t search that player’s library.
Once Reap Intellect begins to resolve, no player can cast spells or activate abilities until it has completely resolved. For example, the opponent can’t cast any cards that would be exiled after their hand is revealed.
You can choose to leave cards with those names in the zone they are in. You don’t have to exile them.
All printings
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Card data and images from Scryfall.