Raid Bombardment
Ultimate Masters · #142 · Common

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Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Goblins in the first wave of a fire raid always bemoan the aim of everyone else.
Card details
- Shown printing
- Ultimate Masters (UMA)
- Artist
- Matt Cavotta
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- First released
- April 23, 2010
- Printings
- 3
- EDHREC rank
- #3603 on EDHREC
- Market price
- $0.17 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
A creature with 0 power can attack, as long as it doesn't also have defender.
If the attacking creature leaves the battlefield before Raid Bombardment's triggered ability resolves, Raid Bombardment deals 1 damage to the player or planeswalker that creature was attacking before it left the battlefield.
If you attack with multiple creatures with power 2 or less, Raid Bombardment's ability triggers for each of them separately.
The power of the attacking creature is checked only when the ability triggers. Once it triggers, Raid Bombardment will deal 1 damage to the appropriate player or planeswalker even if the creature's power changes before the ability resolves.
Raid Bombardment's ability won't do anything when a creature you control with power 2 or less attacks a battle.
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Card data and images from Scryfall.