Quest for the Holy Relic
Zendikar · #33 · Uncommon

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Enchantment
Whenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Card details
- Shown printing
- Zendikar (ZEN)
- Artist
- Greg Staples
- Color identity
- White
- Colors
- White
- Mana value
- 1
- First released
- October 2, 2009
- Printings
- 2
- EDHREC rank
- #16735 on EDHREC
- Market price
- $0.21 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (3)
If you cast a creature spell, Quest for the Holy Relic’s triggered ability triggers and goes on the stack on top of it. The triggered ability will resolve before the spell does.
The activated ability doesn’t target the creature the Equipment will be attached to. It may be attached to a creature with shroud, for example. You don’t choose which creature it will be attached to until you actually attach it. Once you choose which creature to attach it to, it’s too late for players to respond.
You may activate Quest for the Holy Relic’s activated ability even if you control no creatures, or you control no creatures that can be equipped. In that case, you’ll simply put the Equipment card you find onto the battlefield without attaching it to anything.
All printings
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Card data and images from Scryfall.