Predatory Rampage
Commander Masters · #313 · Uncommon

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Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
"It is the fate of the weak to fall."
—Garruk Wildspeaker
Card details
- Shown printing
- Commander Masters (CMM)
- Artist
- Wayne England
- Color identity
- Green
- Colors
- Green
- Mana value
- 5
- First released
- July 13, 2012
- Printings
- 2
- EDHREC rank
- #17049 on EDHREC
- Market price
- $0.14 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
Each creature your opponents control blocks if able, even if that creature wasn't on the battlefield or wasn't controlled by an opponent when Predatory Rampage resolved.
Only creatures you control when Predatory Rampage resolves will get +3/+3. Creatures that enter or that you gain control of later in the turn are unaffected.
Predatory Rampage doesn't force any creature to attack.
Your opponent still chooses which attacking creature each creature they control blocks.
Each creature controlled by an opponent blocks only if it's able to do so as the declare blockers step begins. If, at that time, the creature is tapped, is affected by a spell or ability that says it can't block, or no creatures are attacking that player, a planeswalker controlled by that player, or a battle that player protects, then it doesn't block. If there's a cost associated with having the creature block, the player isn't forced to pay that cost, so it doesn't block in that case either.
All printings
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Card data and images from Scryfall.