Plasma Caster
Fallout · #64 · Rare

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Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip
Card details
- Shown printing
- Fallout (PIP)
- Artist
- Kekai Kotaki
- Color identity
- Red
- Colors
- Red
- Mana value
- 2
- Keywords
- Equip
- First released
- March 8, 2024
- Printings
- 4
- EDHREC rank
- #8481 on EDHREC
- Market price
- $0.29 (cheapest printing, updated weekly)
- Related cards
- Energy Reserve (Related)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
If Plasma Caster is no longer on the battlefield or no longer attached to the same creature when its third ability resolves, the ability will still resolve as normal.
If the target creature is no longer on the battlefield or no longer blocking the equipped creature when Plasma Caster's third ability tries to resolve, it won't resolve and none of its effects happen. You won't flip a coin.
All printings
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Card data and images from Scryfall.