Pillar of Flame
Jumpstart · #355 · Common

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Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
"May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion."
Card details
- Shown printing
- Jumpstart (JMP)
- Artist
- Dave Kendall
- Color identity
- Red
- Colors
- Red
- Mana value
- 1
- First released
- January 1, 2012
- Printings
- 5
- EDHREC rank
- #20383 on EDHREC
- Market price
- $0.06 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
A creature dealt damage by Pillar of Flame that dies this turn will be exiled even if it wasn’t the target of Pillar of Flame (because the damage was redirected somehow). If the target creature isn’t dealt damage (most likely because the damage was prevented), it won’t be exiled if it dies that turn.
A creature dealt damage by Pillar of Flame will be exiled no matter why the creature would die that turn. It could have its toughness reduced to 0 or less or be destroyed by another spell or ability.
All printings
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Card data and images from Scryfall.