Peace Talks
Visions · #15 · Uncommon

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Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
"By the tongues of a thousand serpents, this time I do not lie."
—Ahmahz il Kin, Suq'Ata diplomat
Card details
- Shown printing
- Visions (VIS)
- Artist
- Roger Raupp
- Color identity
- White
- Colors
- White
- Mana value
- 2
- First released
- November 1, 1996
- Printings
- 2
- EDHREC rank
- #27378 on EDHREC
- Market price
- $0.25 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
Can be cast after your attack.
It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.
Doesn’t skip the Combat Phase, just renders creatures unable to attack.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
All printings
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Card data and images from Scryfall.