Orzhov Charm
Gatecrash · #185 · Uncommon

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Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Card details
- Shown printing
- Gatecrash (GTC)
- Artist
- Zoltan Boros
- Color identity
- Black, White
- Colors
- Black, White
- Mana value
- 2
- First released
- February 1, 2013
- Printings
- 2
- EDHREC rank
- #14476 on EDHREC
- Market price
- $0.26 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
For each of the modes, if the target creature or creature card is an illegal target when Orzhov Charm tries to resolve, it won’t resolve and none of its effects will happen.
If you choose the first mode, any Aura controlled by another player attached to the creature will be put into its owner’s graveyard as a state-based action after the creature leaves the battlefield.
If you choose the second mode, you’ll lose life equal to the creature’s toughness when it was last on the battlefield.
Orzhov Charm’s first mode doesn’t target any of the Auras attached to the target creature.
If you choose the second mode, and Orzhov Charm resolves but the creature isn’t destroyed (perhaps because it has indestructible or it regenerates), you’ll still lose life equal to the creature’s toughness.
All printings
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Card data and images from Scryfall.