Null Chamber
Mirage · #31 · Rare

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World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
Card details
- Shown printing
- Mirage (MIR)
- Artist
- Douglas Shuler
- Color identity
- White
- Colors
- White
- Mana value
- 4
- First released
- October 8, 1996
- Printings
- 1
- Reserved List
- Yes, this card is on the Reserved List
- EDHREC rank
- #26153 on EDHREC
- Market price
- $1.69 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.
This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
You choose which opponent makes the choice. Null Chamber does not target that opponent.
All printings
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Card data and images from Scryfall.