Nine Lives
Core Set 2021 · #28 · Rare

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Enchantment
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Card details
- Shown printing
- Core Set 2021 (M21)
- Artist
- Paul Scott Canavan
- Color identity
- White
- Colors
- White
- Mana value
- 3
- Keywords
- Hexproof
- First released
- July 3, 2020
- Printings
- 6
- EDHREC rank
- #6345 on EDHREC
- Market price
- $0.58 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
If damage that a source would deal to you can't be prevented, you still put an incarnation counter on Nine Lives.
If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes.
If you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it.
Once the first triggered ability is on the stack, it won't trigger again, even if more damage is prevented and more incarnation counters are put onto it.
The last ability of Nine Lives triggers no matter how it leaves the battlefield.
All printings
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Card data and images from Scryfall.