
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
Card details
- Shown printing
- Jumpstart (JMP)
- Artist
- Zack Stella
- Color identity
- Green
- Colors
- Green
- Mana value
- 2
- First released
- September 30, 2016
- Printings
- 4
- EDHREC rank
- #10849 on EDHREC
- Market price
- $0.15 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.
Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.
All printings
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Card data and images from Scryfall.