Myr Quadropod
Fifth Dawn · #138 · Common

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Artifact Creature — Myr
: Switch this creature's power and toughness until end of turn.
Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.
1/4
Card details
- Shown printing
- Fifth Dawn (5DN)
- Artist
- Christopher Rush
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 4
- First released
- June 4, 2004
- Printings
- 1
- EDHREC rank
- #21132 on EDHREC
- Market price
- $0.18 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (3)
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
All printings
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Card data and images from Scryfall.