Mobile Homestead
Outlaws of Thunder Junction · #245 · Uncommon

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Artifact — Vehicle
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
Card details
- Shown printing
- Outlaws of Thunder Junction (OTJ)
- Artist
- Artur Nakhodkin
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 2
- Keywords
- Crew
- First released
- April 19, 2024
- Printings
- 1
- EDHREC rank
- #12608 on EDHREC
- Market price
- $0.27 (cheapest printing, updated weekly)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureLegal
Rulings (2)
Once a Mobile Homestead that came under your control this turn has legally attacked, causing it to lose haste by removing all Mounts you control won't cause Mobile Homestead to stop attacking.
Putting a land card onto the battlefield with Mobile Homestead's triggered ability doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn.
All printings
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Card data and images from Scryfall.