Mob Rule
Crimson Vow Commander · #147 · Rare

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Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Card details
- Shown printing
- Crimson Vow Commander (VOC)
- Artist
- Jakub Kasper
- Color identity
- Red
- Colors
- Red
- Mana value
- 6
- First released
- January 23, 2015
- Printings
- 2
- EDHREC rank
- #3466 on EDHREC
- Market price
- $0.93 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
Once you gain control of a creature, it doesn't matter what happens to its power.
You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
All printings
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Card data and images from Scryfall.