Master the Way
Khans of Tarkir · #188 · Uncommon

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Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
"The Way has no beginning and no end. It is simply the path."
—Narset, khan of the Jeskai
Card details
- Shown printing
- Khans of Tarkir (KTK)
- Artist
- Howard Lyon
- Color identity
- Red, Blue
- Colors
- Red, Blue
- Mana value
- 5
- First released
- September 26, 2014
- Printings
- 1
- EDHREC rank
- #18130 on EDHREC
- Market price
- $0.14 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
If the permanent or player is an illegal target as Master the Way tries to resolve, Master the Way won’t resolve and none of its effects will happen. You won’t draw a card.
Use the number of cards in your hand after you draw the card to determine how much damage Master the Way deals to the target permanent or player. (Remember that Master the Way is not in your hand; it’s on the stack.)
All printings
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Card data and images from Scryfall.