Mass Mutiny
Outlaws of Thunder Junction Commander · #174 · Rare

Buy from us
Not in stock
We add new singles every week.
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
"What say you, my most trusted advisors? . . . Advisors?"
—Edra, merfolk sovereign
Card details
- Shown printing
- Outlaws of Thunder Junction Commander (OTC)
- Artist
- Carl Critchlow
- Color identity
- Red
- Colors
- Red
- Mana value
- 5
- First released
- June 1, 2012
- Printings
- 5
- EDHREC rank
- #7150 on EDHREC
- Market price
- $0.38 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with umbra armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.
Mass Mutiny can target untapped creatures.
The phrase "up to one" was inadvertently omitted from Mass Mutiny's rules text. The card has received errata to correct this.
You can cast Mass Mutiny even if an opponent doesn't control any creatures. You simply won't choose a target for that opponent.
All printings
- Loading printings...
Card data and images from Scryfall.