Magnetic Theft
Fifth Dawn · #74 · Uncommon

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Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Among the Vulshok, the most prized blades are those that killed their original owners.
Card details
- Shown printing
- Fifth Dawn (5DN)
- Artist
- Dave Dorman
- Color identity
- Red
- Colors
- Red
- Mana value
- 1
- First released
- June 4, 2004
- Printings
- 1
- EDHREC rank
- #6875 on EDHREC
- Market price
- $5.18 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (1)
Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).
All printings
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Card data and images from Scryfall.