Magic Missile
Adventures in the Forgotten Realms · #154 · Uncommon

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Sorcery
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
A tried-and-true favorite of many wizards, whatever their school.
Card details
- Shown printing
- Adventures in the Forgotten Realms (AFR)
- Artist
- PINDURSKI
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- First released
- July 23, 2021
- Printings
- 3
- EDHREC rank
- #13333 on EDHREC
- Market price
- $0.25 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
If Magic Missile has one or more targets, and some (but not all) of them are illegal as Magic Missile tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Magic Missile won't resolve.
You divide the damage as you cast Magic Missile. Each target must be assigned at least 1 damage.
All printings
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Card data and images from Scryfall.