Mage Duel
Strixhaven: School of Mages · #137 · Common

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Sorcery
This spell costs less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
"Remember the rules. No spells to the face!"
Card details
- Shown printing
- Strixhaven: School of Mages (STX)
- Artist
- Randy Vargas
- Color identity
- Green
- Colors
- Green
- Mana value
- 3
- Keywords
- Fight
- First released
- April 23, 2021
- Printings
- 1
- EDHREC rank
- #22539 on EDHREC
- Market price
- $0.13 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
If the creature you control is an illegal target as Mage Duel tries to resolve, that creature won’t get +1/+2. If that creature is a legal target, but the one you don’t control isn’t, your creature will still get +1/+2. In both cases, no fight will happen and no creature will deal or be dealt damage.
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Mage Duel). Mage Duel’s mana value is always 3, no matter what the total cost to cast it was.
You can’t cast Mage Duel unless you choose both a creature you control and a creature you don’t control as targets.
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Card data and images from Scryfall.