Lost in Thought
Judgment · #45 · Common

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Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Card details
- Shown printing
- Judgment (JUD)
- Artist
- Ben Thompson
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 2
- Keywords
- Enchant
- First released
- May 27, 2002
- Printings
- 1
- EDHREC rank
- #28402 on EDHREC
- Market price
- $0.28 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
You can take the “exile three cards” action any time you have priority without using the stack.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
All printings
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Card data and images from Scryfall.