
Lose Calm

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
A lifetime of discipline forsaken in a moment of rage.
Card details
- Shown printing
- Dragons of Tarkir (DTK)
- Artist
- Jason A. Engle
- Color identity
- Red
- Colors
- Red
- Mana value
- 4
- First released
- March 27, 2015
- Printings
- 1
- EDHREC rank
- #22779 on EDHREC
- Market price
- $0.17 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
Lose Calm can target any creature, including one that’s untapped or one you already control.
All printings
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Card data and images from Scryfall.