Lightmine Field
Rise of the Eldrazi · #32 · Rare

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Enchantment
Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.
If you want to kill a lot of goblins, just make sure your defenses look like fun.
Card details
- Shown printing
- Rise of the Eldrazi (ROE)
- Artist
- Eric Deschamps
- Color identity
- White
- Colors
- White
- Mana value
- 4
- First released
- April 23, 2010
- Printings
- 1
- EDHREC rank
- #11393 on EDHREC
- Market price
- $5.65 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
For example: If a creature attacks but is removed from combat before Lightmine Field’s ability resolves (because it would be destroyed and regenerates, perhaps), that creature is dealt damage by Lightmine Field but isn’t counted when determining the amount of damage. On the other hand, if a creature is put onto the battlefield attacking (due to Preeminent Captain’s ability, perhaps), it isn’t dealt damage by Lightmine Field, but it is counted when determining the amount of damage.
How much damage each of those creatures is dealt is based how many creatures are attacking at the time the ability resolves.
Lightmine Field’s ability triggers when any creatures attack, including your own.
Which creatures are dealt damage is based on which creatures were declared as attackers during the declare attackers step.
All printings
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Card data and images from Scryfall.