Leather Armor
Adventures in the Forgotten Realms · #248 · Common

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Artifact — Equipment
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip . Activate only once each turn.
Lightweight, flexible, and protective.
Card details
- Shown printing
- Adventures in the Forgotten Realms (AFR)
- Artist
- Martina Pilcerova
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 1
- Keywords
- Equip
- First released
- July 23, 2021
- Printings
- 2
- EDHREC rank
- #10031 on EDHREC
- Market price
- $0.16 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (1)
If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
All printings
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Card data and images from Scryfall.