Knighted Myr
Commander Masters · #36 · Common

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Artifact Creature — Myr Knight
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
"This one fights like a leonin!"
—Jor Kadeen
2/2
Card details
- Shown printing
- Commander Masters (CMM)
- Artist
- Izzy
- Color identity
- White
- Colors
- White
- Mana value
- 3
- Keywords
- Adapt
- First released
- June 18, 2021
- Printings
- 2
- EDHREC rank
- #11725 on EDHREC
- Market price
- $0.19 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
All printings
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Card data and images from Scryfall.