Kessig Forgemaster // Flameheart Werewolf
Shadows over Innistrad · #169 · Uncommon
View all in-stock printings (1)

Creature — Human Shaman Werewolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/1
Creature — Werewolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/2
Card details
- Shown printing
- Shadows over Innistrad (SOI)
- Artist
- Winona Nelson
- Color identity
- Red
- Colors
- Red
- Mana value
- 2
- Keywords
- Transform
- First released
- April 8, 2016
- Printings
- 1
- EDHREC rank
- #20141 on EDHREC
- Market price
- $0.24 (cheapest printing, updated weekly)
- Related cards
- Shadows Over Innistrad Checklist 1 (Related)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
Flameheart Werewolf's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn't become unblocked.
Kessig Forgemaster's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn't become unblocked.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
All printings
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Card data and images from Scryfall.