Jace, Arcane Strategist
War of the Spark · #270 · Mythic

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Legendary Planeswalker — Jace
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.
+1: Draw a card.
−7: Creatures you control can't be blocked this turn.
Loyalty 4
Card details
- Shown printing
- War of the Spark (WAR)
- Artist
- Kieran Yanner
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 6
- First released
- May 3, 2019
- Printings
- 2
- EDHREC rank
- #11288 on EDHREC
- Market price
- $6.59 (cheapest printing, updated weekly)
- Related cards
- Jace's Ruse (Related)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
If an effect instructs you to draw multiple cards, Jace’s first ability triggers after you draw whichever is the second one for the turn (if any). You choose a target for the ability after you’ve drawn all of the cards.
Jace’s first ability can trigger only once each turn. It doesn’t matter whether Jace was on the battlefield when the first card was drawn.
Once Jace’s last ability has resolved, its effect applies even if Jace has left the battlefield.
All printings
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Card data and images from Scryfall.