Irresistible Prey
Jumpstart · #406 · Uncommon

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Sorcery
Target creature must be blocked this turn if able.
Draw a card.
The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face—a runt meepling.
Card details
- Shown printing
- Jumpstart (JMP)
- Artist
- Jesper Ejsing
- Color identity
- Green
- Colors
- Green
- Mana value
- 1
- First released
- April 23, 2010
- Printings
- 3
- EDHREC rank
- #10182 on EDHREC
- Market price
- $0.15 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
If the affected creature attacks, the defending player must assign at least one blocker to it during the declare blockers step, unless that player controls no creatures that could block it.
If the targeted creature is an illegal target by the time Irresistible Prey resolves, the spell doesn’t resolve. You won’t draw a card.
The creature affected by Irresistible Prey doesn’t have to attack that turn.
You can target a creature you don’t control or that otherwise couldn’t attack that turn.
All printings
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Card data and images from Scryfall.