Invert the Skies
Eventide · #155 · Uncommon

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Creatures your opponents control lose flying until end of turn if was spent to cast this spell, and creatures you control gain flying until end of turn if
was spent to cast this spell. (Do both if
was spent.)
Card details
- Shown printing
- Eventide (EVE)
- Artist
- Randy Gallegos
- Color identity
- Green, Blue
- Colors
- Green, Blue
- Mana value
- 4
- First released
- July 25, 2008
- Printings
- 1
- EDHREC rank
- #25555 on EDHREC
- Market price
- $0.22 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (5)
If a creature changes controllers later in the turn, that won't change how Invert the Skies affected it.
If the spell is copied, the copy will never have had mana of the stated color paid for it, no matter what colors were spent on the original spell.
Invert the Skies affects only creatures on the battlefield at the time it resolves. If a creature enters later that turn, it won't be affected.
The spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid part of its cost.
The spell checks on resolution to see if any mana of the stated colors was spent to pay its cost. If so, it doesn't matter how much mana of that color was spent.
All printings
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Card data and images from Scryfall.