Invert Polarity
Modern Horizons 3 · #190 · Rare

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Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
"Skreeg! I thought I told you to stop messing with... Oh, that worked. Good job, Skreeg."
—Ral Zarek
Card details
- Shown printing
- Modern Horizons 3 (MH3)
- Artist
- Leonardo Santanna
- Color identity
- Red, Blue
- Colors
- Red, Blue
- Mana value
- 3
- First released
- June 14, 2024
- Printings
- 3
- EDHREC rank
- #2281 on EDHREC
- Market price
- $0.63 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorBanned
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderBanned
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
If the target spell has a variable number of targets, you can't change how many targets it has.
If the target spell has damage divided as it was cast, the division can't be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
If you choose new targets for the target spell, the new targets must be legal.
You don't make any decisions about new targets for the spell until you win the flip.
All printings
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Card data and images from Scryfall.