
Enchantment — Aura
Enchant creature you control
Enchanted creature gets +2/+0.
, Sacrifice this Aura: This Aura deals 2 damage to any target.
"I've never been above throwing the first punch."
Card details
- Shown printing
- Magic 2015 (M15)
- Artist
- James Ryman
- Color identity
- Red
- Colors
- Red
- Mana value
- 2
- Keywords
- Enchant
- First released
- July 18, 2014
- Printings
- 2
- EDHREC rank
- #26470 on EDHREC
- Market price
- $0.06 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
As soon as Inferno Fist leaves the battlefield, its power bonus stops applying. This means that if you sacrifice Inferno Fist before combat damage is dealt, perhaps to destroy a potential blocker, the creature that was enchanted won't have the bonus when it deals combat damage.
If another player gains control of the enchanted creature, or if Inferno Fist becomes attached to a creature another player controls, Inferno Fist will be put into its owner's graveyard as a state-based action.
All printings
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Card data and images from Scryfall.