
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
"To prevent action is to prevent transgression."
—Azorius Arrester motto
Card details
- Shown printing
- Return to Ravnica (RTR)
- Artist
- Wayne Reynolds
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 2
- Keywords
- Detain
- First released
- October 5, 2012
- Printings
- 1
- EDHREC rank
- #20613 on EDHREC
- Market price
- $0.15 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (6)
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
All printings
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Card data and images from Scryfall.