Imperial Mask
Future Sight · #23 · Rare

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Enchantment
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Card details
- Shown printing
- Future Sight (FUT)
- Artist
- Christopher Moeller
- Color identity
- White
- Colors
- White
- Mana value
- 5
- First released
- May 4, 2007
- Printings
- 1
- EDHREC rank
- #27408 on EDHREC
- Market price
- $0.43 (cheapest printing, updated weekly)
- Related cards
- Copy (Token)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.
If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.
Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.
This card creates tokens that enter as enchantments, not creatures.
All printings
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Card data and images from Scryfall.