Immersturm Battlefield
Mystery Booster 2 · #564 · Rare

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Enchantment — Realm
Hosted creatures get +2/+0 and have haste.
Host (
: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
Card details
- Shown printing
- Mystery Booster 2 (MB2)
- Artist
- Thomas Ricci
- Color identity
- Red
- Colors
- Red
- Mana value
- 2
- First released
- August 2, 2024
- Printings
- 1
- Market price
- $0.15 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyNot legal
- VintageNot legal
- CommanderNot legal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (5)
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Once a creature has been hosted at a Realm, that creature remains hosted until it or the Realm leave the battlefield.
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Playtest cards use a modified version of game symbols, such as
and
. These modified symbols should be treated as the standard symbols during play.
You can target any creature with Immersturm Battlefield’s host ability, not just creatures you control.
All printings
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Card data and images from Scryfall.