Humble Defector
Outlaws of Thunder Junction Commander · #170 · Uncommon
View all in-stock printings (1)
Creature — Human Rogue
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
"You were once Mardu, so your body and will are strong. Now we must train your mind."
—Houn, Jeskai elder
2/1
Card details
- Shown printing
- Outlaws of Thunder Junction Commander (OTC)
- Artist
- Slawomir Maniak
- Color identity
- Red
- Colors
- Red
- Mana value
- 2
- First released
- January 23, 2015
- Printings
- 11
- EDHREC rank
- #1799 on EDHREC
- Market price
- $0.09 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
Humble Defector's ability can be activated any time during your turn, including in response to a spell or ability.
If Humble Defector is controlled by a player other than its owner, and its controller leaves the game, the effect giving that player control of Humble Defector ends. Humble Defector will return to the control of the player still in the game who most recently controlled it.
If Humble Defector isn't on the battlefield as its ability resolves, but the target player is still a legal target, the ability will resolve. You'll draw two cards, even though the player doesn't gain control of Humble Defector.
If Humble Defector's owner leaves the game, Humble Defector humbly leaves the game along with that player.
All printings
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Card data and images from Scryfall.