Hold the Perimeter
Conspiracy: Take the Crown · #6 · Rare

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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
Card details
- Shown printing
- Conspiracy: Take the Crown (CN2)
- Artist
- Jason A. Engle
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 0
- First released
- August 26, 2016
- Printings
- 1
- Market price
- $0.12 (cheapest printing, updated weekly)
- Related cards
- Soldier (Token), Goblin (Token)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyBanned
- VintageBanned
- CommanderBanned
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerBanned
- Pauper CommanderNot legal
- Duel CommanderBanned
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (8)
A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
Conspiracies are colorless, have no mana cost, and can't be cast as spells.
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
The Goblin tokens can't attack the turn they are put onto the battlefield.
You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
All printings
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Card data and images from Scryfall.