High Noon
Outlaws of Thunder Junction · #15 · Rare

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Enchantment
Each player can't cast more than one spell each turn.
, Sacrifice this enchantment: It deals 5 damage to any target.
They both knew only one of them would walk away.
Card details
- Shown printing
- Outlaws of Thunder Junction (OTJ)
- Artist
- Eduardo Francisco
- Color identity
- Red, White
- Colors
- White
- Mana value
- 2
- First released
- April 19, 2024
- Printings
- 4
- EDHREC rank
- #7916 on EDHREC
- Market price
- $3.95 (cheapest printing, updated weekly)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureLegal
Rulings (2)
If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.
If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.
All printings
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Card data and images from Scryfall.