Hermit of the Natterknolls // Lone Wolf of the Natterknolls
Shadows over Innistrad · #209 · Uncommon


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Creature — Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
He hates company . . .
2/3
Creature — Werewolf
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
. . . but he'll have you for lunch.
3/5
Card details
- Shown printing
- Shadows over Innistrad (SOI)
- Artist
- Dan Murayama Scott
- Color identity
- Green
- Colors
- Green
- Mana value
- 3
- Keywords
- Transform
- First released
- April 8, 2016
- Printings
- 1
- EDHREC rank
- #12398 on EDHREC
- Market price
- $0.38 (cheapest printing, updated weekly)
- Related cards
- Shadows Over Innistrad Checklist 1 (Related)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (6)
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
All printings
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Card data and images from Scryfall.