Grim Reaper's Sprint
Fallout · #58 · Rare

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Enchantment — Aura
Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Card details
- Shown printing
- Fallout (PIP)
- Artist
- Anton Solovianchyk
- Color identity
- Red
- Colors
- Red
- Mana value
- 5
- Keywords
- Enchant, Morbid
- First released
- March 8, 2024
- Printings
- 4
- EDHREC rank
- #4658 on EDHREC
- Market price
- $0.99 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (1)
If the creature Grim Reaper's Sprint would enchant is an illegal target by the time Grim Reaper's Sprint would resolve, the entire spell doesn't resolve. It's put into the graveyard from the stack, so its triggered ability won't trigger, and you won't untap your creatures or get an additional combat phase.
All printings
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Card data and images from Scryfall.