Gold Rush
Outlaws of Thunder Junction · #166 · Uncommon

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Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
"Don't believe anyone who tells you to bite it. If it's the real thing, you'll know."
Card details
- Shown printing
- Outlaws of Thunder Junction (OTJ)
- Artist
- Eric Wilkerson
- Color identity
- Green
- Colors
- Green
- Mana value
- 2
- Keywords
- Treasure
- First released
- April 19, 2024
- Printings
- 1
- EDHREC rank
- #9822 on EDHREC
- Market price
- $0.29 (cheapest printing, updated weekly)
- Related cards
- Treasure (Token)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureLegal
Rulings (2)
Count the number of Treasures you control as Gold Rush resolves to determine how big a bonus the target creature receives. That bonus won’t change even if the number of Treasures you control does during the turn.
You don’t have to choose a target for Gold Rush. However, if you do, and that creature is an illegal target at the time Gold Rush tries to resolve, it won’t resolve and none of its effects will happen. You won’t create a Treasure token.
All printings
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Card data and images from Scryfall.