Goblin War Party
Modern Horizons · #131 · Common

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Sorcery
Choose one —
• Create three 1/1 red Goblin creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Card details
- Shown printing
- Modern Horizons (MH1)
- Artist
- Deruchenko Alexander
- Color identity
- Red
- Colors
- Red
- Mana value
- 4
- Keywords
- Entwine
- First released
- June 14, 2019
- Printings
- 2
- EDHREC rank
- #8192 on EDHREC
- Market price
- $0.21 (cheapest printing, updated weekly)
- Related cards
- Goblin (Token)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
Goblin War Party’s second mode affects only creatures you control at the time the spell resolves. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste.
If Goblin War Party is entwined, its modes are performed in order. The Goblin tokens you create get +1/+1 and gain haste.
All printings
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Card data and images from Scryfall.