
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Don't underestimate the aerodynamic qualities of the common goblin.
Card details
- Shown printing
- Duel Decks: Merfolk vs. Goblins (DDT)
- Artist
- Kev Walker
- Color identity
- Red
- Colors
- Red
- Mana value
- 1
- First released
- November 1, 1994
- Printings
- 8
- EDHREC rank
- #6497 on EDHREC
- Market price
- $0.43 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
You can't sacrifice more than one Goblin to get a greater effect.
Players can only respond once Goblin Grenade has been cast and all its costs have been paid. No one can try and destroy the Goblin to prevent you from casting Goblin Grenade.
The Goblin you sacrifice to cast Goblin Grenade doesn't have to be a creature. For example, you could sacrifice Boggart Shenanigans (a kindred enchantment with the subtype Goblin).
All printings
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Card data and images from Scryfall.